Give it time to load, the tiles are generated on the fly and, well, this is a jam game so optimization is a bad word.

All art assets were downloaded from the asset store, free or otherwise.

WASD for movement

Shift or C to sprint

Left click to break trees or rocks to get resources when you're within range (green is good, red bad)

Right click to build currently selected item (It's supposed to be a wall and a floor, don't judge me for using placeholders, jams are hard okay?)

Escape key will close the game if you've downloaded the standalone version.

You must have enough resources to build the given object, I didn't really put in a way to see if you have enough. Just have more than 5 of each type of thing and you can build something.

There's no saving or anything like that.

That's really all I set out to do for this jam. There wasn't any hope of completing something gamelike. I had never made a building system before and joining a jam seemed like a good way to get me to focus on the task at hand and I'm happy to say that it all worked perfectly from my point of view. I'm not trying to win this jam, that was never the point. I just wanted to make this thing to see what it takes. Thanks for checking it out.

Download

Download
V0.1.zip 100 MB

Install instructions

It's a unity game, just run the exe or play the webGL version.

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