Welp, this is it for now. I struggled pretty hard with getting the AI working. I realized I hadn't touched the project in almost a week and knew that spelled the end for me working on it for now. I did spend about 7 hours putting some polish on it. Mostly that was adding things like the main menu, adding music (check out Kevin MacLeod at incompetech.com), and tweaking a few things. Overall, I'm proud of what I was able to accomplish on this project. It's not quite what I had in mind so I may come back to it after I've got some other projects under my belt. For now it's a fairly "complete" game.
I changed the way Zank, the currency/pickup works. Now after you reach 100 Zank, it increments your lives by one, allowing longer play sessions, if you so choose. You can lower the volume of the in-game music or turn it off completely in the options menu. Pretty proud of getting that slider working in an engine without any kind of handling for such things.
Some of you might be disappointed that I wasn't able to get all the features working. I am too. Which is why I'm not totally shutting the door on this game. I would like to see enemies and the economy actually working in game but I clearly have a lot more work to do. I'm leaving the old HTML version up. I tried to get the new stuff working in the HTML version but due to time constraints, I wasn't able to get that done.
I hope everyone can understand that this is my very first fully finished project. I'm bound to have things I won't be able to solve on this one. And that's ok. Zank has taught me SOOO much about gamedev. I even spent this whole day today pretending like making games was my job. It's shown me that I am capable of staying on task and seeing it through to the end. Of being able to finish a project. That's my biggest takeaway from Zank. I now feel like I can call myself a gamedev, even if I'm not doing it as my full time job. That's the goal but I'm a long way from that yet.
Anyway, enjoy my first ever game. There's more to come, right around the corner.
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